Definicija: 1. In object-oriented programming, an instance of a class. An object comprises data and methods that act on the data, and is treated as a discrete entity.
Definicija: 2. An entity, such as a file, folder, shared folder, printer, or Active Directory object, described by a distinct, named set of attributes. For example, the attributes of a File object include its name, location, and size; the attributes of an Active Directory User object might include the user's first name, last name, and e-mail address.